The Cost of a Bad Hire: Why Speed Shouldn't Trump Quality
A bad engineering hire can cost 6-12 months of productivity. Here's how to balance hiring velocity with quality.
A bad engineering hire can cost 6-12 months of productivity. Here's how to balance hiring velocity with quality.
When engineering teams are understaffed, the pressure to hire quickly can be immense. Backlogs grow, deadlines slip, and the entire team feels the strain. In this environment, it's tempting to move fast and accept candidates who are "good enough." But a bad engineering hire — someone who doesn't perform, doesn't fit the culture, or requires excessive management — can actually slow your team down more than an unfilled role.
A bad hire costs 6-12 months of lost productivity, not just for the individual but for the entire team. There's the time spent onboarding, the code that needs to be rewritten, the morale impact on the team, and the management cycles involved in performance improvement plans and eventual separation.
Invest in your hiring process upfront. Better screening, structured interviews, and trial projects pay for themselves many times over when they prevent a bad hire. The goal isn't to hire the fastest — it's to hire the right person for the role.
Head of Engineering
Maria leads engineering at DevPass. She's a former staff engineer at GitHub and has interviewed over 500 candidates.
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